Purrfect Match - Rules

Purrfect Match

Overview

Each player starts with a set of random cats that vary in attractiveness. Everyone is trying to match each of their cats with a partner that is as attractive as possible!

Each round, one player's cat becomes the 'proposer', and the other players privately select one of their own cats as a candidate to match with them. Players may say anything they like to the proposer in order to convince them to consider their cat over the others.

The proposer consecutively inspects each candidate once, and the round will end for the proposer either with a Purrfect Match...or with Loneliness. Matched proposers and candidates both receive points according to how attractive their partner is!

 

Set Up

Shuffle the 36 cat cards and distribute them all equally to each player, face down. If there are any excess cards left over, discard them, ensuring the excess card faces are not seen by any of the players.

Each player inspects the hand of cards they have received and privately records the sum of all of their cat's attractiveness values (the value in the top left corner, a value from 1 to 10). This sum is the player's target, which will be used to calculate their final score once the game ends.  

Choose a player to be the first proposer.

Example target calculation

Gameplay

Each round, the proposer chooses one cat from their hand and publicly displays this card to the other players.


Players who have not yet chosen a candidate cat from their hand do so now. Each candidate card is placed face down in front of the player, ensuring it's not visible to the other players.


In a clockwise order, the proposer will privately inspect each player's candidate card. For each candidate inspected, the proposer decides if they want their cat to "propose" to that candidate or not.

If the proposer chooses not to propose to the candidate they're currently considering, they move on to the next candidate (each candidate may only be considered once per round by the proposer). However, if they choose to propose, the candidate must then decide if they will accept the proposal.

  • If the proposal is accepted, then the rounds ends in a Purrfect Match!
  • If the proposal is rejected and more candidates remain, then the proposer moves on to the next candidate.
  • If the proposal is rejected and no more candidates remain, then the round ends in Loneliness.
The round will end in Loneliness if you don't match with anyone

 

Making a Purrfect Match

Once a proposal is accepted by a candidate, the pair of cats are now a Purrfect Match! The proposer and candidate players exchange their matched cards and place their newly claimed card in front of them so everyone can see it - the claimed card is added to their score and is no longer used for the rest of the game.

The player with the successful candidate becomes the new proposer in the next round, but the other cats from the previous round must remain as candidates. The previous proposer will choose a new card from their hand as a candidate in the next round.

If you match with another cat, you each get the other's points


 

 

Ending in Loneliness

A proposer may not go back to a candidate they have previously failed to match with in the round. If a proposer does not match with any of the candidates in the round, then the round ends and the proposer card is discarded. They receive no points.

Each candidate card is returned to their player's hand and may be used again in subsequent rounds. The player to the left of the failed proposer becomes the proposer in the next round.
 
 

Winning

The game ends when no more matches are possible between players (a player cannot match their own cats to each other).

Once a player has no cards remaining they sit out until the game ends. If the last player still holds unmatched cats when the game ends, these are discarded and do not contribute to that player's score.

Each player's final score is simply the total value of the matched cards they have collected, minus their original target. The player with the highest final score is the winner!

Example scoring